On now
A player spends that brand’s credit on that brand’s skins inside Cadoo. Another brand’s credit cannot buy them. Cash from a friend game is a different balance, and it is not converted into brand credit.
They pay for the games. The games bring consumers. Consumers host, play on teams, and pay the fees. That growth brings the next brand, the next event, and the next program.
A fitness brand, an event, or a corporate wellness program funds a private game. The entry fee is $0. The prize is that buyer’s own store credit. People join free. Brand spend only counts when the workout is real.
The brand funds the offer. The player has to train to earn it. Winner cards put the brand on the workout the player shares. The credit brings that customer back to the brand.
Enterprise includes the event. A walkathon, a race weekend, or a studio uses the game so people train for it. The event calendar is not on yet. An event game is store credit for training Cadoo verifies, not a race entry. A walkathon can be a daily steps game.
A company funds the same campaign for its people. The prize is store credit. The workout still has to be real.
Call it Sweat Groupon in one respect: a coupon pays whoever clips it; this pays only when the workout is real.
Marketing spend goes into the campaign.
One private game for that buyer’s credit.
Including people already in that store, that event, or that company.
The workout counts when Cadoo counts the reps and the form is real.
The player shares a card with that buyer on it.
Redemption is not live yetThe work is steps, pushups, dipups, squatups, situps, plank, or pullups. Reps are counted on camera, and form is part of whether the rep counts. Pullups are front or back. The other lifts are from the side, and a wrong angle is crushed so it does not count as a full rep. Steps come from Apple Health or Google Health Connect.
The buyer funds a pool of its own store credit and pays that pool divided by 0.9, rounded. Cadoo keeps 10% of the charge.
Retain. Grow. Avoid churn and brand decay.
The same campaign also fits influencers, professionals, GLP-1 drug makers, and a big, small, or medium business.
The base brings the people in. Those people are the consumers.
A consumer hosts a game, or sets a team game between two sides. Both sides train with the people they support. The two sides can fund the game or raise the pool.
Premium lets a player host before Silver I. Reaching Silver I still unlocks hosting without a subscription. Premium also lets a player add cash before Bronze I.
Each side shows up for the brand it already likes. That team game is how a fan base recruits the next person.
The competition is the campaign. Everyone on both sides is training.
A campus can play the same team game, for the people they support.
The 10% above is what the base pays. Hosting and teams add the consumer fees.
On friend games, people put up a commitment deposit. A separate 25% applies when that deposit is forfeited. That fee is not part of the brand pool above.
A player spends that brand’s credit on that brand’s skins inside Cadoo. Another brand’s credit cannot buy them. Cash from a friend game is a different balance, and it is not converted into brand credit.
A code at the brand’s own checkout, in the store or online, is not live. Until then the credit does not leave Cadoo. The event calendar is not on yet.
One puts money into Cadoo. The other is a personal note. They are not the same instrument.
A post-money SAFE in Cadoo Inc., through the AngelList RUV. The round is Seed+. The size is $500,000. The cap is $15,000,000. The discount is 0%. The money goes to the company. Founder money already in the company is on this same SAFE. That dollar total is not on this page.
A secured convertible note from Timothy Z. Parsa, not from the company. The money goes to him. Cadoo issues no new shares. Nobody else is diluted. The shares come out of his own holding.
One address. tim@cadoo.io.